David’s take on Skeleton & Skin

I approached the frame and skin project thinking about the human form. Our body’s shape is defined by our skeleton and skin stretched over muscles to achieve the final form.

I starting exploring first by establishing a spine for my model, and then ribs to define an area to the body. It became clear to me the connections in each vertebrae should move. Therefore, each joint was bolted together with hardware.

A thin layer of human skin is see-through and I wanted to convey this in my model, which was later implemented in the final. However with the first model, I found stretchy jersey fabric was able to mimic my interpretation of skin. Here, I discovered the skin actually keeps the spine in equilibrium;  if the spine moved, the skin would actually move it back to a resting state. This might not be true to human form.

The critiques on the first model focused on the way each vertebra was connected together. The hardware seemed too extreme in comparison to the rest of the form. Nylon bolts and binding posts were suggested to help dial back the in-organic protrusion. Unfortunately, nylon bolts were not strong enough and binding posts did not come in the size I needed, therefore the search will continue. For now, counter-sunk philips head machine screws, along with hexagonal bolts hold the spine together. It might be interesting to consider that humans and many other animals endure orthopedic surgeries where bones are repaired with titanium screws… so why can’t my model? And the search for better hardware? There are always advances in orthopedic surgery.



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